Andrew Fentem is a cutting-edge electronics engineer in research and interface development. The primary aim of his research work has been the creation of intellectual property relating to the design of electronic entertainment devices. Of particular technical significance are the pioneering research-based advances in the fields of multi-touch touch screens, multi-object-tracking, kinetic surfaces, and RFID hardware.
A by-product of these activities has been the creation of a sizable collection of innovative high-specification prototype systems, and what might be called ‘machine art’.
One of the prototypes is Fentix Cube. But this time the Rubik’s Cube is not mechanic but electronic with touch screens (like an iPhone) featuring a unique ultra-bright (even in daylight) full-color cubic screen and a unique cubic multi-touch touch screen technology this games platform has been programmed to implement various multi-dimensional games (a 6×6 Rubik’s Cube, puzzles, and lighting effects.
Tags: Rubik’s Cube